Virtua fighter 1
Virtua Fighter itself was an instant hit.
#Virtua fighter 1 series#
In 1998, the Virtua Fighter series was recognized by the Smithsonian Institute for its groundbreaking contributions in the fields of arts and entertainment, and some of their arcade cabinets became part of the permanent exhibition at the Smithsonian’s National Museum of American History. The technology was groundbreaking and was even recognized as such outside the industry. The Model 1 was able to render 180.000 polygons per second, highly improving the standards set to date. Though Atari’s Hard Drivin‘ had already brought a polygonal 3D experience into the arcades four years earlier, Sega’s new technology allowed a more realistic sense of motion and fluidity for gameplay. His first – and highly successful – venture would be Virtua Racing based on Sega’s new “Model 1” hardware board that had been developed in cooperation with the multinational aerospace manufacturer Lockheed Martin. Suzuki began dabbling in bringing 3D-technology into the arcades using polygons. In the early nineties, he was heading Sega’s Amusement Machine Research and Development Department 2 (better known as AM-2). Some even refer to him as Sega’s answer to Nintendo’s Shigeru Miyamoto. Suzuki wasn’t an unknown at that time, as he had already created some of Sega’s most important arcade hits (games like After Burner II, OutRun, Space Harrier or Super Hang-On). That man was Yu Suzuki, and the game was called Virtua Fighter. Even though many other Sega franchises have fallen in grace over time, this one still remains at the top of its league even today. At this point, a prodigy at Sega created a game series that would revolutionize the genre and set the mark for years to come. brawlers drew players back into the arcades. At the same time of this height of the home market, the arcades experienced a short-lived renaissance, as a certain fighting game released by Capcom led to a renewed popularity of video game centers that had been in decline during the eighties.
video game market, managing to gain a lead in video game sales. Just one year earlier, the Genesis had successfully broken the dominance Nintendo held over the U.S. The year is 1993, and Sega is at the top of its game.